Dec 10, 2016 - Explore Anna Bogart's board 'HERMAEUS MORA!!!' On Pinterest. See more ideas about Elder scrolls, Skyrim, Elder scrolls games. Hermaeus Mora is a Daedric Prince in The Elder Scrolls Online. Don't let Lorelia create the Water Stone. The Elder Scrolls V: Skyrim General Discussions Topic Details -CrimsoN-Apr 22, 2015 @ 4:57pm. It's hard to call one like Hermaeus Mora good or evil, or even. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled 'Molag Bal vs Hermaeus Mora'.
Hermaeus Mora (lore page) | |||
---|---|---|---|
Location | The Vile Manse, Bisnensel, Ilmyris, The Seeker's Archive | ||
Race | Daedric Prince | Gender | Varies |
Reaction | Friendly | ||
Other Information | |||
Faction(s) | Primeval Seekers, Wooded Eye |
Hermaeus Mora is the Daedric Prince of Fate and Forbidden Knowledge. For more information see the lore page.
Related Quests[edit]
- Sunken Knowledge: Help the Primeval Seekers overcome the nereid and her disciples.
- The Flooded Grove: Help protect Greenshade from Daedra.
- The Waking Dreamer: Liberate a Daedric tome from an Imperial invasion base.
- Craglorn Quests:
- The Seeker's Archive: Uncover the secret in the ancient library.
- Gem of the Stars: Exchange a blackened gem for knowledge on the Celestials.
- Message Unknown: Exchange a stone carving for knowledge on the Celestials.
- Strange Lexicon: Exchange a Dwemer lexicon for knowledge on the Celestials.
Quest-Related Events[edit]
The Flooded Grove[edit]
Game spiderman 3 pc full rip. Throughout Rootwater Grove, Mora's disembodied voice will address you:
- Hermaeus Mora:'Come closer.'
- Hermaeus Mora:'Such an interesting mortal.'
- Hermaeus Mora:'Your assistance might be just what I require.'
Within Ilymris, Mora manifests and speaks to you:
- 'I am Hermaeus-Mora. The riddle unsolvable. The door unopenable. The book unreadable. The question unanswerable.
I wonder if you understand why you're here.' - I am here to bind the Daedra.
- 'You will bind the Daedra, but you do not yet know what tendril of fate and fortune brought you into my grove, into this ruined reflection of my library.'
- What do you mean?
- 'In due time.
But as to the Daedra, their magicka powers the wards that protect my library, but binding them here is no small task. It requires a foundation of souls, each of different blood, from my servants in Tamriel.' - What happened to them?
- 'The intruders who broke the wards above unwittingly loosed the bindings here below. Four of the souls broke free. In their confusion, they wander these halls seeking escape. Subdue them to restore the seal. I will reward your faithful service.'
- What happened to Saromir?
- 'Ayleid crystals impart memories directly to the reader. Overuse leads to a problem of capacity for most mortals.'
- I may help you, but I am not your servant.
- 'Willing or unwilling, all who strive to grow in skill and scope are my servants.'
If you speak to him again before completing the task, he'll say:
- 'Hermaeus-Mora sees and knows.'
Once you've captured three of the souls: Fireworks trial.
- 'Three servants reunited to their master. Only one remains.'
- Where is the fourth soul?
- 'A conundrum. The Bosmer soul escaped Ilmyris. We require a replacement. Saromir, my caretaker, satisfies all requirements.
Kill him, and bring his soul to me.' - And if I refuse to kill him?
- 'One will die whether you refuse or not.
Put the mad priest out of his misery, or I will choose another. Be assured, you will find that choice … less than optimal.'
- 'A considered choice. Go tell Saromir his fate.
- 'Your rebellion is noted, and the consequences take shape. Orthenir is drawn to his death in Saromir's place.
Bind his spirit, unless you are willing to let the Daedra overrun Greenshade.'
- 'Your rebellion is noted, and the consequences take shape. Orthenir is drawn to his death in Saromir's place.
If you chose to sacrifice Saromir, who has gone insane and gladly willing to die, Mora will say the following:
- 'The ritual is complete, and the Daedra of Ilmyris guard their very prison. Orthenir is caretaker now, until another comes to take his place.'
- You promised to reward my service.
- 'My memory is unerring as my word. In the crystal behind you, you will find knowledge you didn't know you sought, but others have killed for.'
If you refused to sacrifice Saromir, instead forcing Orthenir to die, Mora will say the following:
- 'Orthenir's soul seals the binding, but without a caretaker the Daedra flee. It is temporary. The mountain is worn away and the tides rise and fall with the same inevitability.'
Once you have activated the Ayleid crystal and witnessed the conversation between Vicereeve Pelidil and Laryaril, you can speak to Mora:
- 'One by one, Naemon and Pelidil exposed my servants to the crystals, until their mortal minds cracked and groaned under the strain.'
- Why? What were they looking for?
- 'What else? Power. They called it the Heart of Valenwood, but no matter what it's called, it means the same thing.'
- What is the Heart of Valenwood?
- 'You have not yet earned that knowledge, which Naemon and Pelidil took by force.
They went to Hectahame. Where you go is your choice, but I will be watching.'
You can then complete the quest, and Mora will disappear from the ruins.
Sunken Knowledge[edit]
After defeating Lorelia in Bisnensel, Hermaeus Mora will appear hovering over the shrine. He will be pleased that you stopped the nereid's transgression against nature.
- 'So you are the one the tides of fate carried here to stop this trangression.
I had watched this pathetic spirit's attempt to avoid her fate with some amusment … but I knew it would eventually have to come to an end.' - Why didn't you just stop her yourself?
- 'Where would be the fun in that?
The individual yarns of fate do not concern me. It is the tapestry they weave that I watch and record. All threads, even yours, only make up a small part of the whole.'- So you know my fate?
- 'I do. I can see your future … and your past. The yarn of your life is interesting, perhaps even amusing, one might say.
It's spun from a strong thread, to be sure, but all threads will eventually run out.'- Can you tell me anything about my future?
- 'No.'
- Why did you summon your followers here?
- 'I did no such thing. Like moths to flame, my followers are simply drawn to dark mysteries, and this one was simply irresistible for them.
It's a wonder more of them didn't die.'- You don't care whether your followers live or die?
- 'No. Why would I?'
- If there's nothing more, then I will go.
- 'Yes. That is what you will do.
First though, I have something for you. A gift, you might say.'- Is this gift something I actually want?
- 'Whether you want it or not is irrelevant. I like to reward those who amuse me, and this is your reward.
You will take it.'
After accepting Mora's gift, you can speak with the Daedric Prince once more though he will be annoyed.
- 'Do you dare to ask more of me?'
- I wish to leave this shrine. (You will be teleported outside to the ruin's entrance.)
The Waking Dreamer[edit]
Upon activating the Mysterious Tome, Hermaeus Mora will appear and address you:
- 'So another of you comes seeking Hermaeus Mora, and that is me. Perhaps you will prove greater than Graccus. He holds the Oghma Infinium, where lies the beginning of knowledge. Yours if you slay him. Find the descent to the caves below. He is there.'
When you reach the large hole in the cellars and drop down into the flooded caverns, Mora will again appear:
- 'Down the tunnels, in the ruins of the swallowed city: that is where you will find Graccus, and the Oghma Infinium. Prove yourself his better, and take it. He was once a promising subject, but he will never be an Ageless One. Perhaps you will.'
During your battle with Graccus, the prince will torment the both of you:
- Graccus:'No! I've waited for so long! You won't stop me!'
- Hermaeus Mora:'Emerge the victor, and my knowledge is yours.'
- Graccus:'I won't be defeated! I've come too far!'
- Hermaeus Mora:'One of you must fall. Let it be your opponent.'
- Graccus:'All the secrets of Apocrypha shall be mine!'
- Hermaeus Mora:'The knowledge is there. All you must do is take it.'
- Graccus:'I am Mora's champion. I'll destroy any challenger!'
After defeating Graccus, you must then reclaim the Oghma Infinium. When it is activated, the book will disappear and Hermaeus Mora will appear in its place, and you must then speak to him to complete the quest:
- 'And so the Infinium becomes mine again. As it always does.
You performed well against Graccus.' - Where is the Oghma Infinium?
- 'Safely returned to its home in Apocrypha. I would not risk you against its secrets.
But I will not leave you empty-handed.'
He rewards you with leveled gold and the Discourse Amaranthine memento, a book that when used, will temporarily summon a vision of Hermaeus Mora. You have the option of asking hinm some questions.
- 'You have proven most useful, unlike many before you.'
- What are these ruins?
- 'These ruins under the manse vile are the remains of a city of Mer twice forgotten. Here, the children of Auri-El trifled with knowledge that was beyond them. The dirt swallowed them.
Their descendants tried to rebuild, but then came Graccus.'
- 'These ruins under the manse vile are the remains of a city of Mer twice forgotten. Here, the children of Auri-El trifled with knowledge that was beyond them. The dirt swallowed them.
- You said the Oghma Infinium would be mine.
- 'You were told what you needed to hear to become effective.
You should cherish the gift you've been given. It is a leaf from Apocrypha. Only delectable knowledge will you find within its pages.'
- 'You were told what you needed to hear to become effective.
- What did Graccus want from you?
- 'He sought the power to end some petty conflict of Men and Mer above, but his want is irrelevant.
Graccus showed promise when he glimpsed the Infinium and survived its cosmic ululation. But he ultimately proved mundane.'
- 'He sought the power to end some petty conflict of Men and Mer above, but his want is irrelevant.
- What are these ruins?
The Elder Scrolls Hermaeus Mora
The Seeker's Archive[edit]
- Ibrula:'Prince of Fate, Lord of Secrets. Your Seeker, Ibrula, has returned to you.
- Hermaeus Mora:'Approach me, Seeker.'
- Ibrula:'Your offering, my lord. A relic from the Dragontail mountains, covered in runes of an unknown language.
- Hermaeus Mora:'Your gift is accepted. Tell your companions to approach me.'
- Ibrula:'Hermaeus Mora wants to speak with you. Approach his statue.
You can then speak to Hermaeus Mora's Statue:
- 'I am the answer to all questions and the question behind every answer.
No need to introduce yourself. Your name is already recorded in my realm of Apocrypha.' - You know who I am?
- 'I know everything. You have come to my shrine because the stars have fallen to Tamriel. You want to know how to defeat them.'
- Yes. Can you tell me how to defeat the Celestials?
- 'I can. But knowledge must never be given freely. A price must be paid.
Part of the cost was bringing my servant Ibrula back to me. But you will pay much more if you want to learn all that I know about the Celestials.' - I'll pay your price, whatever it is.
- 'Then listen closely, as I will not repeat myself. The Celestial Warrior's army of Anka-Ra was created centuries ago by the Yokudan general, Tarish-Zi.
He came to me to learn how to bind his army to him—even in death. I granted his wish.' - Why did you do that?
- 'His offering pleased me. He built the temple above this shrine and promised that his army would defend it.
The Anka-Ra have risen, which means Tarish-Zi has risen as well. They are bound to him. To defeat them, you must defeat him.' - How do I do that?
- 'All I have told you is all you have earned.
If you wish to know more, you must become my eyes and ears in Craglorn. You must bring me fresh knowledge to feast upon.' - What do you mean?
- 'I hunger for lost bits of lore. I thirst for new knowledge to add to my coffers. Bring your offerings to me. If I find them acceptable, I will return their worth in the knowledge you seek.'
If you talk to the statue again:
- 'We have nothing else to discuss at this time, Seeker. Go about your business.'
Gem of the Stars[edit]
Return to the entrance of Seeker's Archive where you can talk to Hermaeus Mora through a pedestal which stands above the entrance.
- 'If you would receive knowledge, you must give knowledge in return.
What have you brought me, Seeker?' - I found this blackened gem inside a Dwemer orrery, but I can't read the writing.
- 'I find this offering to be acceptable. Inside the gem, you can see the celestial bodies in their courses.
The text says the constellations are gods. They can be brought to earth using stones carved from Aetherium. Make of that what you will.'
Message Unknown[edit]
Bring the tablet to the small pedestal above the entrance of the Seeker's Archive. Speak to Hermaeus Mora to complete the quest.
- 'You enter my temple once more, Seeker. What knowledge have you brought me?'
- I found these letters carved into a stone in Zalgaz's Den. What do they mean?
- 'A death, and an unrequited love. Sentimental, and unimportant.
But you have fulfilled your part of the bargain, so here is mine: there is a man who can help you defeat the Anka-Ra. His name is Titus Valerius, but he is not of this time.'
Strange Lexicon[edit]
Take the lexicon to Hermaeus Mora at the entrance of the Seeker's Archive to hear if he accepts this offering.
- 'Knowledge for knowledge. That is my price.
What have you brought me, Seeker?' - I found this Dwemer lexicon in Rkhardahrk.
- 'The Dwemer knew things you cannot even dream.
Here is your reward: the Celestials are bound to this realm by their Apex stones. These stones were constructed using knowledge stolen from the Dwemer. To defeat the Celestials, you must find the stones.'
Gallery[edit]
Mora in the Vile Manse cellar
Mora in the 'swallowed city' at Graccus' altar
Sims 4 baby cheats. Mora at the Seeker's Archive
The Voice of Hermaeus Mora in Bisnensel
Shrine to Hermaeus Mora in the Seeker's Archive
Hermaeus Mora's emblem, the Golden Eye
|
| The Shrine of Hermaeus Mora |
Quick Walkthrough[edit]
- Once you've met the requirements, speak with Casta Flavus, or activate the shrine directly.
- Hermaeus Mora will instruct you to collect one soul of each race.
- You will receive Hermaeus Mora's Soul Gem and the Mora's Soul Trap spell to complete this task.
- Once all souls have been collected, return to the shrine and activate it.
- You are rewarded with the Oghma Infinium which will permanently boost a series of stats that you must choose from a list.
Detailed Walkthrough[edit]
Locating the Shrine of Hermaeus Mora[edit]
If the requirements have been met, you can proceed directly to the shrine and begin. If you have not yet met the requirements, you will be told by Ri'Jirr: 'You have not yet followed the path required to speak with the Lord Hermaeus Mora'. Unlike all other shrines, you will not be given any clues as to what is required, nor will a quest be added to your journal. Once the requirements have been met, Casta Flavus will appear the next time you sleep and inform you that you are now ready to start Hermaeus' quest.
Before you can activate the shrine and start this quest, you must meet the following requirements:
Hermas Mora
- You must have completed all 14 of the other Daedric Shrine quests.
- You must have at least started the Blood of the Daedra quest (the point in the main quest where Martin asks you for a daedric artifact). It is possible to have finished the quest, but that is not a requirement (in other words, it is possible to use this quest's reward, the Oghma Infinium, as Martin's daedric artifact).
- You can do this quest even if you keep Umbra in Clavicus Vile's quest (although you must visit Clavicus Vile's shrine and tell him that you will not give him Umbra, thus completing the quest).
The Shrine itself is located on a remote plateau deep within the northwestern portion of the Jerall Mountains. It is due west of Cloud Ruler Temple and due north of Sancre Tor. Northwest of Sancre Tor, at the top of the long flight of stone steps, there is an unmarked road that leads straight to the shrine. The road's stairs and bridges make it possible to easily traverse the mountains, but several enemies will be found along the road. No NPC will give directions to it.
Once you have found the shrine, activate the statue. Hermaeus Mora's statue is probably by far the most disturbing and mystifying of all the Daedric princes. He is depicted as a rotund bulbous mass; with four scorpion-like claws, as well as several tentacles and eyeballs. He speaks in an alarming, almost guttural voice:
- I see you have served my brethren, and now you come to serve me. I am Hermaeus Mora. Past, present, and future are as one to me. My followers seek to perform a divination. For this, they need souls, one of each of the sentient races. You will provide these. I give you a spell to trap these souls. Return to me when you have finished. When you do, I will further your journey on your true path.
The Task at Hand[edit]
Hermaeus Mora will ask you to capture one soul for each of the 10 races of Tamriel. He will give you Hermaeus Mora's Soul Gem and the Mora's Soul Trap spell. The soul gem will only work for this quest and it can only capture souls that are trapped with this unique spell. This spell is cheap to cast and lasts 120 seconds.
One way to complete this quest if you don't want to murder innocent people is go vampire hunting: Vampires are not undead, and are classified as NPCs, therefore their souls count. However, Argonian and Khajiiti vampires do not exist. Try the Vampire Dungeon page for a list of places where you can steal vampire souls.
If you haven't started fighting in the Arena yet, this would also be a good opportunity to gain all of the souls. Until you get promoted to Warrior, which is the fourth rank, every race appears at least once.
You can also use the Skull of Corruption on any non-essential NPC and kill the clone before it disappears. This will, however, incur a bounty because using the Skull counts as assault.
Some places where you can find NPCs of multiple races include:
- Daedric Shrines: Representatives of each race can be found at the various Daedric shrines, and they are generally easy kills, since most have no armor and/or weak weapons. Other than Olyn Seran at Molag Bal's shrine (who is the master trainer of Conjuration), the Daedra Worshippers no longer serve any purpose in the game.
- Rockmilk Cave between Bravil and Leyawiin. The large number and different types of bandits and marauders fighting likely results in all races, except for Bretons, being present.
Each of the following links leads to a page listing all named NPCs of that race in the game; also provided are generic NPC enemies that can be of each race.
- Altmer: Necromancers, conjurers, and marauder battlemages.
- Argonian: Marauder archers. Also, Veyond Cave (north of Bravil) is filled with hostile Argonian tribesmen.
- Bosmer: Bandit bowmen.
- Breton: Necromancers, conjurers, and bandit hedge wizards.
- Dunmer: Bandit bowmen and ringleaders.
- Imperial: Marauder archers, warlords, and the Hackdirt Brethren.
- Khajiit: Bandits and highwaymen.
- Nord: Marauders.
- Orc: Marauders.
- Redguard: Bandits.
Return to the Shrine[edit]
Once you gather all of the souls and activate the shrine again, Hermaeus Mora gives you a special book, the Oghma Infinium, as a reward and says:
- You have served me well, and I am pleased. I give you this, the Oghma Infinium. Knowledge given by me to Xarxes is recorded within. Read it, and gain knowledge of yourself. Go now. Learn, and remember.
The Elder Scrolls Iv Oblivion Hermaeus Mora's Shrine
When read, the Oghma Infinium presents a choice of three paths: spirit, shadow, or steel. You may choose only one path. Each path permanently boosts two attributes and three skills by 10 points each. One path is bugged, see this page for more information.
Notes[edit]
- It is possible to trigger this quest without receiving Daedric Artifacts from each of the other 14 Daedric quests; officially failing a Daedric quest also counts. For example, if Melus Petilius dies, Molag Bal's quest immediately ends without any chance of a reward; however, Molag Bal's quest still counts as far as Hermaeus Mora is concerned. In general, as long as the Daedric quest is in your list of completed quests, it will count. The two exceptions are Malacath's and Namira's quests, which must be finished correctly (see those quests for details).
- Your Quest log will update for each soul you capture; if it doesn't update when you are sure you had soul trapped a new race then your game has become bugged.
- The Oghma Infinium is a Quest Item and cannot be removed from your inventory until you use it.
- Mora's Soul Trap is not a true Soul Trap spell: it does not trap creatures in standard soul gems and it cannot be used to create Black Soul Gems. Furthermore, even though standard Soul Trap spells are in the school of Mysticism, Mora's Soul Trap is in the school of Alteration, and will give you Alteration skill points when used.
Bugs[edit]
- Do not cast the soul trap spell on two different beings (or twice on the same being) within the 120 second time-frame of the spell. This will cause the spell to stop functioning correctly on all future casts regardless of whether or not you kill the NPC upon which you double-cast. If you are not able to soul trap one of the races because the spell has stopped functioning, for whatever reason, several workarounds have been suggested.
- Method 1
- 1. Cast Mora's soul trap on an unwanted NPC.
- 2. Cast it again (within 120 seconds) on a second NPC you actually want to trap (a message should say you that you can only soul trap one person at a time).
- 3. Now kill the second NPC.
- Method 2
- 1. Cast Mora's soul trap on an unwanted NPC.
- 2. Cast it again (within 120 seconds) a second NPC you actually want to trap.
- 3. Cast the spell on an invalid target (e.g. a crate, barrel, horse)
- 4. Cast it again on the NPC you actually want to trap (a message should say that the spell is already in effect.)
- 5. Now kill the second NPC.
- Method 3
- 1. Cast Mora's soul trap on an unwanted NPC two times.
- 2. Cast the spell for the third time (all within 120 seconds) on a second NPC you actually want to trap.
- 3. Now kill the second NPC.
- Method 4
- 1. Keep casting it on the same target NPC (a message should say that the spell is already in effect.)
- 2. Now kill the targeted NPC. (Does not work for Xbox 360)
- Method 5
- 1. repeatedly cast the spell on two separate NPCs until you are interrupted by a message (it should say that you cannot cast the spell on two separate souls at once.)
- 2. After that message, do not cast the spell again, but use the wait function.
- 3. The spell will now work properly.
- Method 6
- 1. Use console commands to bypass the rest of the quest.
- 2. The command
player.setstage 000146AF 40
gives you automatic credit for capturing all 10 souls.
- Method 7
- 1. Make a new save,
- 2. Quit the game entirely,
- 3. Restart and reload the above new save.
- Method 8
- 1. Load a game that was saved prior to the start of the quest and
- 2. redo it.
- This bug is fixed by the Unofficial Oblivion Patch.
- Method 1
- There are a couple of bugs associated with this quest's reward. These bugs are detailed on the article about the Oghma Infinium.
Journal Entries[edit]
Hermaeus Mora (DAHermaeusMora) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
10 | A man has told me that Hermaeus Mora wishes for me to visit his shrine. | |
20 | Hermaeus Mora wishes for me to gather for him ten souls, one of each of the races. | |
30 | I've captured the soul of an Argonian. | |
31 | I've captured the soul of a Breton. | |
32 | I've captured the soul of a Bosmer. | |
33 | I've captured the soul of an Imperial. | |
34 | I've captured the soul of a Khajiit. | |
35 | I've captured the soul of a Dunmer. | |
36 | I've captured the soul of an Altmer. | |
37 | I've captured the soul of a Nord. | |
38 | I've captured the soul of a Redguard. | |
39 | I've captured the soul of an Orc. | |
40 | I have gathered a soul from each of the ten races for Hermaeus Mora. I should return to his shrine. | |
100 | Hermaeus Mora was pleased with the souls I brought him. He has rewarded me with the Oghma Infinium. |
|
| The Shrine of Hermaeus Mora |
Quick Walkthrough[edit]
- Once you've met the requirements, speak with Casta Flavus, or activate the shrine directly.
- Hermaeus Mora will instruct you to collect one soul of each race.
- You will receive Hermaeus Mora's Soul Gem and the Mora's Soul Trap spell to complete this task.
- Once all souls have been collected, return to the shrine and activate it.
- You are rewarded with the Oghma Infinium which will permanently boost a series of stats that you must choose from a list.
Detailed Walkthrough[edit]
Locating the Shrine of Hermaeus Mora[edit]
If the requirements have been met, you can proceed directly to the shrine and begin. If you have not yet met the requirements, you will be told by Ri'Jirr: 'You have not yet followed the path required to speak with the Lord Hermaeus Mora'. Unlike all other shrines, you will not be given any clues as to what is required, nor will a quest be added to your journal. Once the requirements have been met, Casta Flavus will appear the next time you sleep and inform you that you are now ready to start Hermaeus' quest.
Before you can activate the shrine and start this quest, you must meet the following requirements:
Hermas Mora
- You must have completed all 14 of the other Daedric Shrine quests.
- You must have at least started the Blood of the Daedra quest (the point in the main quest where Martin asks you for a daedric artifact). It is possible to have finished the quest, but that is not a requirement (in other words, it is possible to use this quest's reward, the Oghma Infinium, as Martin's daedric artifact).
- You can do this quest even if you keep Umbra in Clavicus Vile's quest (although you must visit Clavicus Vile's shrine and tell him that you will not give him Umbra, thus completing the quest).
The Shrine itself is located on a remote plateau deep within the northwestern portion of the Jerall Mountains. It is due west of Cloud Ruler Temple and due north of Sancre Tor. Northwest of Sancre Tor, at the top of the long flight of stone steps, there is an unmarked road that leads straight to the shrine. The road's stairs and bridges make it possible to easily traverse the mountains, but several enemies will be found along the road. No NPC will give directions to it.
Once you have found the shrine, activate the statue. Hermaeus Mora's statue is probably by far the most disturbing and mystifying of all the Daedric princes. He is depicted as a rotund bulbous mass; with four scorpion-like claws, as well as several tentacles and eyeballs. He speaks in an alarming, almost guttural voice:
- I see you have served my brethren, and now you come to serve me. I am Hermaeus Mora. Past, present, and future are as one to me. My followers seek to perform a divination. For this, they need souls, one of each of the sentient races. You will provide these. I give you a spell to trap these souls. Return to me when you have finished. When you do, I will further your journey on your true path.
The Task at Hand[edit]
Hermaeus Mora will ask you to capture one soul for each of the 10 races of Tamriel. He will give you Hermaeus Mora's Soul Gem and the Mora's Soul Trap spell. The soul gem will only work for this quest and it can only capture souls that are trapped with this unique spell. This spell is cheap to cast and lasts 120 seconds.
One way to complete this quest if you don't want to murder innocent people is go vampire hunting: Vampires are not undead, and are classified as NPCs, therefore their souls count. However, Argonian and Khajiiti vampires do not exist. Try the Vampire Dungeon page for a list of places where you can steal vampire souls.
If you haven't started fighting in the Arena yet, this would also be a good opportunity to gain all of the souls. Until you get promoted to Warrior, which is the fourth rank, every race appears at least once.
You can also use the Skull of Corruption on any non-essential NPC and kill the clone before it disappears. This will, however, incur a bounty because using the Skull counts as assault.
Some places where you can find NPCs of multiple races include:
- Daedric Shrines: Representatives of each race can be found at the various Daedric shrines, and they are generally easy kills, since most have no armor and/or weak weapons. Other than Olyn Seran at Molag Bal's shrine (who is the master trainer of Conjuration), the Daedra Worshippers no longer serve any purpose in the game.
- Rockmilk Cave between Bravil and Leyawiin. The large number and different types of bandits and marauders fighting likely results in all races, except for Bretons, being present.
Each of the following links leads to a page listing all named NPCs of that race in the game; also provided are generic NPC enemies that can be of each race.
- Altmer: Necromancers, conjurers, and marauder battlemages.
- Argonian: Marauder archers. Also, Veyond Cave (north of Bravil) is filled with hostile Argonian tribesmen.
- Bosmer: Bandit bowmen.
- Breton: Necromancers, conjurers, and bandit hedge wizards.
- Dunmer: Bandit bowmen and ringleaders.
- Imperial: Marauder archers, warlords, and the Hackdirt Brethren.
- Khajiit: Bandits and highwaymen.
- Nord: Marauders.
- Orc: Marauders.
- Redguard: Bandits.
Return to the Shrine[edit]
Once you gather all of the souls and activate the shrine again, Hermaeus Mora gives you a special book, the Oghma Infinium, as a reward and says:
- You have served me well, and I am pleased. I give you this, the Oghma Infinium. Knowledge given by me to Xarxes is recorded within. Read it, and gain knowledge of yourself. Go now. Learn, and remember.
The Elder Scrolls Iv Oblivion Hermaeus Mora's Shrine
When read, the Oghma Infinium presents a choice of three paths: spirit, shadow, or steel. You may choose only one path. Each path permanently boosts two attributes and three skills by 10 points each. One path is bugged, see this page for more information.
Notes[edit]
- It is possible to trigger this quest without receiving Daedric Artifacts from each of the other 14 Daedric quests; officially failing a Daedric quest also counts. For example, if Melus Petilius dies, Molag Bal's quest immediately ends without any chance of a reward; however, Molag Bal's quest still counts as far as Hermaeus Mora is concerned. In general, as long as the Daedric quest is in your list of completed quests, it will count. The two exceptions are Malacath's and Namira's quests, which must be finished correctly (see those quests for details).
- Your Quest log will update for each soul you capture; if it doesn't update when you are sure you had soul trapped a new race then your game has become bugged.
- The Oghma Infinium is a Quest Item and cannot be removed from your inventory until you use it.
- Mora's Soul Trap is not a true Soul Trap spell: it does not trap creatures in standard soul gems and it cannot be used to create Black Soul Gems. Furthermore, even though standard Soul Trap spells are in the school of Mysticism, Mora's Soul Trap is in the school of Alteration, and will give you Alteration skill points when used.
Bugs[edit]
- Do not cast the soul trap spell on two different beings (or twice on the same being) within the 120 second time-frame of the spell. This will cause the spell to stop functioning correctly on all future casts regardless of whether or not you kill the NPC upon which you double-cast. If you are not able to soul trap one of the races because the spell has stopped functioning, for whatever reason, several workarounds have been suggested.
- Method 1
- 1. Cast Mora's soul trap on an unwanted NPC.
- 2. Cast it again (within 120 seconds) on a second NPC you actually want to trap (a message should say you that you can only soul trap one person at a time).
- 3. Now kill the second NPC.
- Method 2
- 1. Cast Mora's soul trap on an unwanted NPC.
- 2. Cast it again (within 120 seconds) a second NPC you actually want to trap.
- 3. Cast the spell on an invalid target (e.g. a crate, barrel, horse)
- 4. Cast it again on the NPC you actually want to trap (a message should say that the spell is already in effect.)
- 5. Now kill the second NPC.
- Method 3
- 1. Cast Mora's soul trap on an unwanted NPC two times.
- 2. Cast the spell for the third time (all within 120 seconds) on a second NPC you actually want to trap.
- 3. Now kill the second NPC.
- Method 4
- 1. Keep casting it on the same target NPC (a message should say that the spell is already in effect.)
- 2. Now kill the targeted NPC. (Does not work for Xbox 360)
- Method 5
- 1. repeatedly cast the spell on two separate NPCs until you are interrupted by a message (it should say that you cannot cast the spell on two separate souls at once.)
- 2. After that message, do not cast the spell again, but use the wait function.
- 3. The spell will now work properly.
- Method 6
- 1. Use console commands to bypass the rest of the quest.
- 2. The command
player.setstage 000146AF 40
gives you automatic credit for capturing all 10 souls.
- Method 7
- 1. Make a new save,
- 2. Quit the game entirely,
- 3. Restart and reload the above new save.
- Method 8
- 1. Load a game that was saved prior to the start of the quest and
- 2. redo it.
- This bug is fixed by the Unofficial Oblivion Patch.
- Method 1
- There are a couple of bugs associated with this quest's reward. These bugs are detailed on the article about the Oghma Infinium.
Journal Entries[edit]
Hermaeus Mora (DAHermaeusMora) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
10 | A man has told me that Hermaeus Mora wishes for me to visit his shrine. | |
20 | Hermaeus Mora wishes for me to gather for him ten souls, one of each of the races. | |
30 | I've captured the soul of an Argonian. | |
31 | I've captured the soul of a Breton. | |
32 | I've captured the soul of a Bosmer. | |
33 | I've captured the soul of an Imperial. | |
34 | I've captured the soul of a Khajiit. | |
35 | I've captured the soul of a Dunmer. | |
36 | I've captured the soul of an Altmer. | |
37 | I've captured the soul of a Nord. | |
38 | I've captured the soul of a Redguard. | |
39 | I've captured the soul of an Orc. | |
40 | I have gathered a soul from each of the ten races for Hermaeus Mora. I should return to his shrine. | |
100 | Hermaeus Mora was pleased with the souls I brought him. He has rewarded me with the Oghma Infinium. |
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as 'Finishes Quest' it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- It is possible to use the console to advance through the quest by entering
setstage DAHermaeusMora stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.